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PROCESSING: A PROGRAMMING HANDBOOK FOR VISUAL DESIGNERS AND ARTISTS 2007 (H)
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It has been more than twenty years since desktop publishing reinvented design, and it's clear that there is a growing need for designers and artists to learn programming skills to fill the widening gap between their ideas and the capability of their purchased software. This book is an introduction to the concepts of computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity.
The ideas in Processing have been tested in classrooms, workshops, and arts institutions, including UCLA, Carnegie Mellon, New York University, and Harvard University. Tutorial units make up the bulk of the book and introduce the syntax and concepts of software (including variables, functions, and object-oriented programming), cover such topics as photography and drawing in relation to software, and feature many short, prototypical example programs with related images and explanations. More advanced professional projects from such domains as animation, performance, and typography are discussed in interviews with their creators. "Extensions" present concise introductions to further areas of investigation, including computer vision, sound, and electronics. Appendixes, references to other material, and a glossary contain additional technical details. Processing can be used by reading each unit in order, or by following each category from the beginning of the book to the end. The Processing software and all of the code presented can be downloaded and run for future exploration.
Table Of Contents
Foreword xix Preface xxi Processing 1 Using Processing 9 Structure 1: Code Elements 17 Shape 1: Coordinates, Primitives 23 Data 1: Variables 37 Math 1: Arithmetic, Functions 43 Control 1: Decisions 51 Control 2: Repetition 61 Shape 2: Vertices 69 Math 2: Curves 79 Color 1: Color by Numbers 85 Image 1: Display, Tint 12 Data 2: Text 101 Data 3: Conversion, Objects 105 Typography 1: Display 111 Math 3: Trigonometry 117 Math 4: Random 127 Transform 1: Translate, Matrices 133 Transform 2: Rotate, Scale 137 Development 1: Sketching, Techniques 145 Synthesis 1: Form and Code 149 Interviews 1: Print 155 Structure 2: Continuous 173 Structure 3: Functions 181 Shape 3: Parameters, Recursion 197 Input 1: Mouse I 205 Drawing 1: Static Forms 217 Input 2: Keyboard 223 Input 3: Events 229 Input 4: Mouse II 237 Input 5: Time, Date 245 Development 2: Iteration, Debugging 251 Synthesis 2: Input and Response 255 Interviews 2: Software, Web 261 Motion 1: Lines, Curves 279 Motion 2: Machine, Organism 291 Data 4: Arrays 301 Image 2: Animation 315 Image 3: Pixels 321 Typography 2: Motion 327 Typography 3: Response 333 Color 2: Components 337 Image 4: Filter, Blend, Copy, Mask 347 Image 5: Image Processing 355 Output 1: Images 367 Synthesis 3: Motion and Arrays 371 Interviews 3: Animation, Video 377 Structure 4: Objects 395 Drawing 2: Kinetic Forms 413 Output 2: File Export 421 Input 6: File Import 427 Input 7: Interface 435 Structure 5: Objects II 453 Simulate 1: Biology 461 Simulate 2: Physics 477 Synthesis 4: Structure, Interface 495 Interviews 4: Performance, Installation 501 Extension 1: Continuing... 519 Extension 2: 3D 525 Extension 3: Vision 547 Extension 4: Network 563 Extension 5: Sound 579 Extension 6: Print 603 Extension 7: Mobile 617 Extension 8: Electronics 633 Appendixes 661 Related Media 693 Glossary 699 Code Index 703 Index 705 |
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Springer 國外現貨




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