The tools of design research, writes Brenda Laurel, will allow designers "to claim and direct the power of their profession." Often neglected in the various curricula of design schools, the new models of design research described in this book help designers to investigate people, form, and process in ways that can make their work more potent and more delightful. "At the very least," Peter Lunenfeld writes in the preface, "design research saves us from reinventing the wheel. At its best, a lively research methodology can reinvigorate the passion that so often fades after designers join the profession."    Table of Contents    Preface: The Design Cluster  Peter Lunenfeld 10       Introduction: Muscular Design  Brenda Laurel 16       Acknowledgments  Brenda Laurel 20       People        Section Introduction: The Changing Role of Research  Christopher Ireland 22       Qualitative Methods: From Boring to Brilliant  Christopher Ireland 23       Ethnography and Critical Design Practice  Tim Plowman 30       The Paradox of Design Research  Bonnie McDaniel Johnson 39       Designing for the New Old  Eric Dishman 41       Demo: Design Improvisation  Brenda Laurel 49       Hispanic Culture in Design Research  Carlos Santos 55       Overview of Quantitative Methods in Design Research  Stacey Purpura 63       User Requirements  Abbe Don and Jeff Petrick 70       Form        Section Introduction: Design (As) Research  Anne Burdick 82       Speculation, Serendipity and Studio Anybody  Lisa Grocott 83       Toward a Definition of the Decorational  Denise Gonzales Crisp 94       Demo: DesignWriting  Anne Burdick 101       Sensory Anomalies  Michael Naimark 109       Spontaneous Cinema as Design Practice  Rachel Strickland 118       Game Forms for New Outcomes  Emma Westecott 129       Strategy, Tactics and Heuristics for Research  Rob Tow 135       Process        Section Introduction: Test Pilots  Brenda Laurel 144       Bringing Clarity to the "Fuzzy Front End"  Darrel Rhea 145       Research Methods for Designing Effective Experiences  Nathan Shedroff 155       Enabling Design  Sean Donohue 164       Non-Assumptive Research  Dorothy Deasy 172       Play as Research  Eric Zimmerman 176       Demo: Creating a Culture of Design Research  Eric Zimmerman 185       Interdisciplinary Design Research  Patrick Svensson 193       Conceptual Designs  B. J. Fogg 201       Moving Your Idea Through Your Organization  Christopher Loch 212       Demo: Vibe-Hunting  Somi Kim 221       Living Proof  Tracy Moon 225       Research to Fuel the Creative Process  David Canaan 234       Action        Section Introduction: Reports from the Field  Brenda Laurel 242       "You Can't Bring That Game to School!"  Kurt Squire and Philip Tan 244       SimSmarts  Will Wright and Brenda Laurel 253       Social Impact by Design  Darion Rapoza 260       Researching America's Army  Margaret Davis 268       A Virtual Walk on the Moon  Bruce Damer 276       Demo: Mobium  Jin Hyun Park 285       Research and the Movies  Buffy Shutt 293       Real Brand Alignment  David Masten 309       Conclusion: Beauty, Brains and Bravery  Brenda Laurel 316       References and Acknowledgments 317       Index 323       Biographies 329